I want to tone down fleet repair/damage control techs to be fairly low repair per turn, but drydocks should, if they work, repair in a turn or two, just not immediately and on conquest, make sense?
My main balance problem with them is they complete a full repair immediately you arrive and they repair immediately on conquest, both of which are too much.
Code: Select all ( >= 5)Hmm, thing is, we still want drydocks to be the most powerful repair, but we want them at strategic points and ideally require you to withdraw ships to use.